Monday, August 23, 2010

Making real estate look good in Google's 3D world

The Best Western President hotel in Auckland, New Zealand, here highlighted in purple on Google Earth.

The Best Western President hotel in Auckland, New Zealand, here highlighted in purple on Google Earth.

(Credit: screenshot by Stephen Shankland/CNET)

In the physical world, people knowing they'll be judged on appearances often prefer to put their best foot forward.

But there's a direct analog of the real world taking shape inside thousands of Google computers, a collection that began with addresses and roads and that's extended to photos and 3D buildings. What do you do when it's time to spruce up for virtual visitors?

You can of course learn how to create 3D models and submit them to Google. But a New Zealand start-up is hoping you'll do the same thing most people do when they need to design an addition or build a Web page: hire someone with the appropriate expertise.

Estate3D will build you a virtual model of your house that can appear on Google Earth and Google Maps--and for that matter on your own Web site if you want. The cost is $99 for a basic building.

It's not the only outfit, either. WebEpoch offers similar services. Google's SketchUp tool for 3D modeling has found a niche in architecture circles, and firms including Sketchup2IndiaSketchup4Architect, and LunarStudio are among those who use it in their services. A company called In3D is reconstructing many Napa Valley, Calif., buildings in Google Earth.

"As more businesses become aware of the value of having a 3D presence in Google Earth, businesses are appearing to support that need," said Bruce Polderman, the Google Earth product manager.

It may sound like a frivolous expense. But don't laugh off the idea too hastily.

A company called In3D produced this 3D model of Newton Winery in Helena, California.

A company called In3D produced this 3D model of Newton Vineyard in St. Helena, Calif., that appears on Google Earth and Google Maps Earth View.

(Credit: Screenshot by Stephen Shankland/CNET)

Some virtual land grabs fizzled--the rush for a presence in the Second Life so far was mostly a fad. Google Maps, though, is used by millions, and Web browsers are advancing to the point where the 3D buildings of a virtual realm will be much easier to display.

Who might care? The same sorts of people who care about their buildings' appearance in the real world have a reason to care--those with a lot of tourist traffic, real estate agents with distant customers, or stores on main thoroughfares.

A business won't live or die based on whether it's got a 3D presence on Google Maps, but having one could be smart. With the direction things are headed, it's likely people with car navigation systems will be able to see your online presence before they see the real thing. If nothing else, an accurate view could help people find your building faster.

And more broadly, the marriage of geographic detail and the Net is increasing in importance. Even as Facebook seeks to bring Internet data to the real world, Google is a powerhouse in the idea in bringing the real world to the Internet.

Technology underpinnings
There are several aspects of technology that are bringing this virtual world to pass. First, of course, is the Internet. It may seem obvious, but don't forget there was a day when mapping software was something you bought on a CD that stored the maps. The Net provides a mechanism not only to store a tremendous amount of data, but also to update it frequently and deliver it to everything from phones to car navigation devices.

More specifically, there's Google Maps and Microsoft's rival Bing Maps. These provide ever-more-useful services to people, not just finding your aunt's house in Cincinnati but also integrating higher-level data such as comments and star ratings about businesses. Google has built access to Google Maps into newer Android phones through its navigation app that can replace sat-nav devices as long as your phone has a Net connection.

Google Maps got more immersive with the 2007 launch of Street View, which endowed the service with a personal rather than bird's-eye view. (Bing Maps has a similar concept, complete with a relatively seamless zoom that transitions between the street-level and bird's-eye views.)

The next piece of the puzzle is Google Earth, which has a 3D virtual map of the entire planet, including terrain such as mountains and valleys. This software package isn't widely used compared to Google Maps, but Google has begun building Google Earth's 3D interface into Google Maps through a feature called Earth View.

A warehouse that Estate 3D built, shown in Google Maps' Earth View.

A warehouse that Estate 3D built, shown in Google Maps' Earth View.

(Credit: screenshot by Stephen Shankland/CNET)

That 3D view requires a plug-in today, but you can bet that WebGL, which provides a mechanism for hardware-accelerated 3D graphics in the Web, will make it more accessible. Though Microsoft has responded coolly to adding WebGL into Internet Explorer, a WebGL plug-in approach could sidestep that significant limitation. The full interactivity of Google Maps--navigation, business ratings, and such-- would also have to be added.

Google Earth also comes with 3D buildings that show in Google Maps' Earth View. This is where the opportunity lies for companies such as Estate3D.

Last, Google's virtual world is an exercise in crowdsourcing. Although Google has been doing a lot of the heavy lifting, a sizable chunk of the world's population has been helping Google expand its database, including by mapping roads where Google doesn't have data or taking geotagged photos that end up in Street View. Last week, Google said 10,000 people submitted 25,000 suggestions in the five months since Google launched bike directions.

Where Second Life was largely detached from the real world, Google Maps is anchored firmly to it. It's an electronic interface that people use to get things done in the real world--including commerce with real currency, not Second Life's Linden dollars. In other words, it's a virtual first life.

Inside Estate3D
Estate3D is just getting started right now with its 3D building service. Ash Scott, who along with Hamish Evans are the company's principals, already is a contractor for creating 3D models. So far, the biggest model they've produced is the BDO Tower in Auckland, New Zealand.

"I got interested in this idea because I really enjoy 'geo modeling' and could see the opportunity for a low-cost, semi-automated system allowing people to get their buildings into Google Earth and, via the Google Earth API, to show their buildings off in 3D on their Web sites," Ash said.

Estate3D created this model of Old Corban's Winery in Gisborne, New Zealand.

Estate3D created this model of Old Corban's Winery in Gisborne, New Zealand.

(Credit: screenshot by Stephen Shankland/CNET)

The company aims for a three-day turnaround to send their customers the file with their 3D building. They also submit the building to Google, which runs the building through a three-pass audit to make sure it's up to snuff before making it available through Google Earth and Maps. That usually takes up to two weeks, he said.

One issue potentially of concern to would-be 3D modeling entrepreneurs is that Google itself is competing with them. With 3D laser scanners now fitted to the cameras for Street View, Google is building its own 3D models of buildings at no charge.

There are a lot of buildings in the world, of course--Seville, Spain, arrived on Google Earth in 3D in July, for example, but there are a lot of cities in the world.

Ash doesn't see Google as an Estate3D competitor, though, and Polderman seems inclined to agree.

"User-generated models are often higher-quality than auto-generated models because they were developed using ground-based photos," Polderman said. "Users also frequently include rich metadata with a model, making it more valuable than auto-generated ones. User-generated models are strongly preferred and, if are equal or better quality, will replace the auto-generated model."

Making the models isn't simple. Even with customers supplying the photos that are applied to the virtual walls, Google has limits intended to keep Google Earth and Maps as responsive as possible. Buildings must be empty shells with no ground floors or internal walls. Graphics must be highly compressed. Structures with repeating elements can reuse the same component multiple times.

It's work, Ash said, but it's also pleasure.

"It isn't a straightforward process," he said of making the 3D models, "but it's very satisfying."

Saturday, August 21, 2010

Checking-Up on Checking-In




Foursquare's Crowley: The Giants Are "Generic," We Are Fun. I Wonder Who He's Referring To…




by 
Evelyn Rusli on Aug 21, 2010


Foursquare may have a tenuous partnership with Facebook Places— but don't let theKumbaya presentation fool you, these frenemies are gunning for the ultimate mayorship andDennis Crowley is feeling very confident.


On Friday's taping of Gillmor Gang with former TechCrunchIT Editor Steve Gillmor,Kevin Marks and John Taschek, Crowley discussed the opportunity for places, outlined his plan for the next iteration of Foursquare and knocked Google for its social awkwardness. While his disgust with Google's mismanagement of the ill-fated Dodgeball is well documented, in his explanation you don't need to read between the lines to understand he's also talking about Facebook and how he plans to beat Goliath.
"It's difficult to build services that are supposed to scale to you know 30, 50, 100 million users right off the bat, because they got to be kind of tailored down, by definition they have to be a little bit generic to speak to that large of an audience. And one of the benefits that we get from starting from scratch and starting as a mobile, social, local startup is that we start with zero users and we can put whatever personality and whatever face we want to on the product… Part of what you see on Foursquare, which is the game mechanics and the snarkiness and really more importantly like the fun and the playfulness that we build into the product, because I think that's the stuff that most people relate to. And you can poo-poo how like those touchy-feely things don't mean too much to users but I really think that's the core and kind of the soul of the service and people identify with that."
Still not convinced that Crowley's painting the picture of Facebook as a generic-borderline-boring service, versus Foursquare, the hip, edgy, playful alternative? Let's step back and consider recent evidence. Earlier this week, Crowley blasted a seemingly harmless tweet: "Call from my 86 yr old grandma: 'Hello. I want to know if this Face-Book is like yours. It sounds like Four-Squared, but without the fun.'"
In a word, that's what Crowley has brought to this undercover dogfight: fun.
Although it may sound silly, Crowley's argument is logically sound. The core of "fun" is his most potent weapon to staying relevant.
Facebook is so huge (500 million large versus Foursquare's 2.8 million) that its check-in service has to be simple and minimal to accommodate such a huge and diverse group— anything too quirky or outlandish runs the risk of alienating factions. While Foursquare cannot dream to compete with Facebook's installed base, the startup can certainly differentiate itself by offering a creative, more dynamic product that is less utilitarian and more personality-driven.
As Crowley explains on the Gillmor gang show, he does believe that Facebook has a major role to play in the location ecosystem. Facebook can aggregate check-ins from different services and introduce new users (millions upon millions of them) to the world of check-ins. Thus, if Facebook stays in its corner, the relationship could be a very symbiotic one for Foursquare, which saw arecord number of sign-ups on Thursday.
In the meantime, Foursquare is certainly not content to just wait and watch this play out. The rapidly expanding team is working hard to push out the new version within the next two weeks. Crowley, who says he's "embarrassed" by Foursquare's current game mechanics, says the next iterations of Foursquare will focus on "reworking and rethinking…the way the tips and the to-dos work, because that's going to be core of the system."
In other words, when it comes to the basic check-in, Facebook can be the king of the hill, but when it comes to creating the most engaging, valuable location experience, Crowley is ready for a fight.
Below are highlights from the Gillmor Gang show/ or see video above:
On the opportunities with Places
"I think there's been a lot of folks who've tried to do… check-in aggregation services in the past and ultimately I think that's going to be, that's probably a good thing for the industry just so it's not as fragmented…We've been looking at their API and playing with it a little bit, there's a good chance we're going to push our check-ins into the facebook feed and there's a good chance we're going to pull their check-ins out of it. But I think the big win here, just as Twitter and Facebook taught the world how to share things online photos and status updates and social commentary, I think Facebook is going to teach the world what check-ins are all about."
On the differences between Places/Foursquare
"We don't ignore the past. I think one of the great things about Foursquare is that we got a critical mass of users that interact with us two or three minutes every day. Like they do three or five check-ins, on a daily basis that's not a lot of content, not a lot of data that we're getting…but over the course of weeks and months it ends up being a lot interesting data about the types of places that people go, the types of things they enjoy doing, the types of people they hang out with. You can cut that stuff up and recycle it back to the users in…lots of interesting ways and I think that's going to be a big opportunity for us."
On the problem with Foursquare's game mechanics
"I think the game mechanics, they really need a lot of work. They really need a lot of improvement, there's a lot of stuff in the product that we're not happy about, there's a lot of stuff I'm kind of like embarrassed about, there's a lot of things that we need to fix. And people love it as it is. Another big push that you're going to see from us in the next couple of months is redefining and redeveloping a lot of these game mechanics. Just because we've gotten much smarter about it. And I think once we start applying a lot of the stuff we've learned to the stuff we've already built, then we'll really start to blow people away."
The next iteration
"The next version of the Foursquare app comes out in probably like two weeks or so and we're really reworking and rethinking like the way the tips and the to-dos work, because that's going to be core of the system. …We've been thinking for awhile, what's act two for us? And act two is OK let's take all this information about what people are doing, what people want to do, and let's build this back into the app in a way that's manageable for people and easy to share."
On Google's location/social strategy
"I think they've just always struggled with social. That could be an entire different, an hour long conversation over what is it with social that they don't get… My belief has always been that in order for services to take off in the near term, in order for them to develop that passionate user base of people that go out and turn into advocates. The services need to have some kind of personality to them and some kind of identity to them and I think it's really difficult and I felt like we ran into some of this when we were at Google. It's difficult to build services that are supposed to scale to you know 30, 50, 100 million users right off the bat, because they got to be kind of tailored down, by definition they have to be a little bit generic to speak to that large of an audience. And one of the benefits that we get from starting from scratch and starting as a mobile, social, local startup is that we start with zero users and we can put whatever personality and whatever face we want to on the product. Part of what you see on Foursquare, which is the game mechanics and the snarkiness and really more importantly like the fun and the playfulness that we build into the product, because I think that's the stuff that most people relate to. And you can poo-poo how like those touchy-feely things don't mean too much to users but I really think that's the core and kind of the soul of the service and people identify with that."
On why the world needs more than one social graph
Our social graph is more representative of the people that you meet in the real world. I am starting to believe, if you asked me a year ago, Why would you ever need more than one social graph?You need representation of a couple of them. Between the three, Facebook is literally everyone I've ever shaken hands with at a conference or kissed on the cheek at Easter. Twitter seems to be everyone I am entertained by or I wish to meet some day. Foursquare seems to be everyone I run into on a regular basis. All three of those social graphs are powerful in their own
Facebook Connect came along and it really made the social graph open to everyone and makes building social apps easier. We think, oh, we are just building our social graphs on top of Facebook . But Facebook could benefit from our social graph, and Facebook could benefit from Twitter's social graph. You maybe are not just sucking data out of one, and that is the end of it, but maybe sucking data out of one and putting it in another and they are all working to make each other a little more powerful and a little more accurate.

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