by Evelyn Rusli on Aug 21, 2010
"It's difficult to build services that are supposed to scale to you know 30, 50, 100 million users right off the bat, because they got to be kind of tailored down, by definition they have to be a little bit generic to speak to that large of an audience. And one of the benefits that we get from starting from scratch and starting as a mobile, social, local startup is that we start with zero users and we can put whatever personality and whatever face we want to on the product… Part of what you see on Foursquare, which is the game mechanics and the snarkiness and really more importantly like the fun and the playfulness that we build into the product, because I think that's the stuff that most people relate to. And you can poo-poo how like those touchy-feely things don't mean too much to users but I really think that's the core and kind of the soul of the service and people identify with that."
"I think there's been a lot of folks who've tried to do… check-in aggregation services in the past and ultimately I think that's going to be, that's probably a good thing for the industry just so it's not as fragmented…We've been looking at their API and playing with it a little bit, there's a good chance we're going to push our check-ins into the facebook feed and there's a good chance we're going to pull their check-ins out of it. But I think the big win here, just as Twitter and Facebook taught the world how to share things online photos and status updates and social commentary, I think Facebook is going to teach the world what check-ins are all about."
"We don't ignore the past. I think one of the great things about Foursquare is that we got a critical mass of users that interact with us two or three minutes every day. Like they do three or five check-ins, on a daily basis that's not a lot of content, not a lot of data that we're getting…but over the course of weeks and months it ends up being a lot interesting data about the types of places that people go, the types of things they enjoy doing, the types of people they hang out with. You can cut that stuff up and recycle it back to the users in…lots of interesting ways and I think that's going to be a big opportunity for us."
"I think the game mechanics, they really need a lot of work. They really need a lot of improvement, there's a lot of stuff in the product that we're not happy about, there's a lot of stuff I'm kind of like embarrassed about, there's a lot of things that we need to fix. And people love it as it is. Another big push that you're going to see from us in the next couple of months is redefining and redeveloping a lot of these game mechanics. Just because we've gotten much smarter about it. And I think once we start applying a lot of the stuff we've learned to the stuff we've already built, then we'll really start to blow people away."
"The next version of the Foursquare app comes out in probably like two weeks or so and we're really reworking and rethinking like the way the tips and the to-dos work, because that's going to be core of the system. …We've been thinking for awhile, what's act two for us? And act two is OK let's take all this information about what people are doing, what people want to do, and let's build this back into the app in a way that's manageable for people and easy to share."
"I think they've just always struggled with social. That could be an entire different, an hour long conversation over what is it with social that they don't get… My belief has always been that in order for services to take off in the near term, in order for them to develop that passionate user base of people that go out and turn into advocates. The services need to have some kind of personality to them and some kind of identity to them and I think it's really difficult and I felt like we ran into some of this when we were at Google. It's difficult to build services that are supposed to scale to you know 30, 50, 100 million users right off the bat, because they got to be kind of tailored down, by definition they have to be a little bit generic to speak to that large of an audience. And one of the benefits that we get from starting from scratch and starting as a mobile, social, local startup is that we start with zero users and we can put whatever personality and whatever face we want to on the product. Part of what you see on Foursquare, which is the game mechanics and the snarkiness and really more importantly like the fun and the playfulness that we build into the product, because I think that's the stuff that most people relate to. And you can poo-poo how like those touchy-feely things don't mean too much to users but I really think that's the core and kind of the soul of the service and people identify with that."
